FOUR GROUPS of Patents, Foreign Counterparts and Applications

GROUP A: “Virtual competitive group management systems and methods

IPApproach, LLC is pleased to present the exclusive patents for sale Virtual competitive group management systems and methodswhich includes U.S. Granted Patents US 8,684,820 B2, US 9,586,145 B2 & US 9,283,480 B2, U.S. patent application US 20170028303 A1, foreign counterpart granted patent KR 11,754,318 B1 and foreign counterpart applications EP 2812088 A4, EP 2812088 A1, WO 2013119702 A1 & JP 2015511834 A, assigned to Hothead Games Inc. The IP relates to methods in which an interactive game matches players into competitive groups for tournament style competitions of finite length.

The technology disclosed in the patent portfolio provides the following advantages:

  • It increases the likelihood of player enjoyment and engagement due to the tailored competitive field the player is presented with, the more personalized and finite multiplayer leaderboard ranking system, and the increased competitive nature of the tailored competitive groups.
  • It encourages players to improve their actual personal skill level as well as the virtual skill level of their in-game character or team through in-game leveling up or through the purchase of in-game virtual items that improve their character or team.
  • The creation of competitive groups increases the enjoyment and engagement of the competitive player due to the increased competitive nature/result of the game experienced in the competitive groups, increasing the likelihood of repeated play of the game by the player.
  • The interactive game matches players into competitive groups for tournament style competitions of finite length, manages game scheduling and notifications to participants, and provides reward and public recognition for performance amongst other game players and displays it in a rank listing format.

Global market of video game is estimated to grow from USD 195.65 billion in 2021 to USD 583.08 billion by 2030, at a Compound Annual Growth Rate (CAGR) of 12.9% during the forecast period.

GROUP B:  “Systems and methods for customized camera views in virtualized environments

IPApproach, LLC is pleased to present the attached exclusive patents for sale Systems and methods for customized camera views in virtualized environmentswhich includes U.S. Granted Patents US 10,004,991 B2, US 10,010,791 B2, US 10,589,175 B2, US 10,744,412 B2 & US 11,077,371 B2, U.S. patent application US 20210308574 A1 and foreign counterpart application WO 2018000085 A1,  assigned to Hothead Games Inc. The IP relates to video game control systems that allow a user to selectively control a gameplay event of interest within a video game by creating customized camera views during an event time.

The technology disclosed in the patent portfolio provides the following advantages:

  • It improves or enhances the visual details of a target to enhance the appearance of the target for a more realistic experience.
  • It provides the user with Shot Cam features, which allow the user to create customized camera views of gameplay events of interest, such as the use of a weapon within the game.
  • The players have the option to share Shot Cam presentation with other players through various social media platforms.
  • It allows the user to perform any of pausing, rewinding, and editing the customized camera view of the gameplay event of interest.
  • Combinations of horizontal and vertical tilt will allow the user to place the camera view at any angle relative to the bullet and provide a more robust and granular mechanism for selecting camera view position.

Global market of virtual reality (VR) in gaming is estimated to grow from USD 7.92 billion in 2021 to USD 53.57 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 31.4% during the forecast period.

GROUP C:  Virtual opening of boxes and packs of cards” 

IPApproach, LLC is pleased to present the attached exclusive patents for sale Virtual opening of boxes and packs of cardswhich includes U.S. Granted Patents US 9,195,369 B2, US 10,761,699 B2 & US 10,156,970 B2 U.S. patent application US 20200387293 A1 foreign counterpart granted patents EP 2,812,830 B1, JP 6,243,356 B2 & KR 1,0172,5073 B1 and foreign counterpart applications WO 2013116926 A1, assigned to Hothead Games Inc. The IP relates to virtual opening of boxes and packs of cards.

The technology disclosed in the patent portfolio provides the following advantages:

  • It increases enjoyment, player engagement and player compulsion to open more packs of cards, driving them to acquire more packs of cards within the software either through continued use or play or by purchasing packs of cards in the software's virtual goods store.
  • It provides interactive software that displays virtual boxes and packs of trading cards
  • It mimics or emulates the visual and audio feedback received when opening real boxes and packs of cards and allows for the player to interact with and open the virtual boxes and package of cards as if they were a tangible object.
  • It provides satisfaction and engagement to the user through the use of touch screen and mouse interaction with the boxes and packs.
  • It allows the software user to move, tear, flip, peel open the virtual boxes and packs of cards on screen with unique gestures taken in by a computer device.

Global market of virtual reality (VR) in gaming is estimated to grow from USD 7.92 billion in 2021 to USD 53.57 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 31.4% during the forecast period.

GROUP D:  “Zoom Controls for Virtual Environment User Interfaces

IPApproach, LLC is pleased to present the attached exclusive patents for sale Zoom Controls for Virtual Environment User Interfaceswhich includes U.S. Granted Patent US 9,919,213 B2, foreign counterpart granted patent JP 6,523,367 B2, and foreign counterpart applications KR 20170124964 A & WO 2017190228 A1, assigned to Hothead Games Inc. The IP relates to radial and linear zoom controls for use in virtual environment user interfaces, such as video game environments.

The technology disclosed in the patent portfolio provides the following advantages:

  • It allows the user to selectively adjust the zoom and also activates an action within the gaming environment.
  • It combines with a touchscreen that allows for single or multi-touch gestures which can be used to selectively adjust a zoomed view.
  • The activation button in the he radial zoom controller can be used to fire a weapon, and can be also assigned additional functionalities corresponding to actions such as weapon reloading, weapon changing, and so forth.
  • The user device can implement 3D touch features in the game where the display can sense pressure input from a user touch input.

Global market of virtual reality (VR) in gaming is estimated to grow from USD 7.92 billion in 2021 to USD 53.57 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 31.4% during the forecast period.

Please contact Justin Ehrlickman via email at justin@ipapproach.com or phone at 845-558-7901 to receive a Brokerage Marketing Package.

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